PROJECT:
3D CLOTHING
COLLABORATOR:
D.UPPY CLOTHING
TIME:
2 WEEKS
EXPERIENCE:
CLO3D, ANIMATION, BLENDER, VID COMPOSITING



Digital Clothing Animation
Digital Clothing Animation
Digital Clothing Animation
My aim with this project was to improve my animation skills in the area of clothing simulation and character rigging. I used my cloth files from a project I created for a design system for my university project.
I had to overcome a lot of challenges with this animation such as rigging issues, cloth simulation with animation, optimising large scenes with lower computing power and making use of a render farm server.
I am happy with the outcome of this project. The aim was to create a realistic animation to showcase garments made in CLO3D and work on more cinematic shots for short form videos.
animation 1.
animation 2.
My aim with this project was to improve my animation skills in the area of clothing simulation and character rigging. I used my cloth files from a project I created for a design system for my university project.
I had to overcome a lot of challenges with this animation such as rigging issues, cloth simulation with animation, optimising large scenes with lower computing power and making use of a render farm server.
I am happy with the outcome of this project. The aim was to create a realistic animation to showcase garments made in CLO3D and work on more cinematic shots for short form videos.
Asset attribution: Alex Murias
In this animation, I wanted to create some content for social media to showcase the garment alongside some shoes I modelled digitally. This was a quick and easy animation to add to the campaign of the clothing I had already created.
Here I explored using a particle system to give a sci-fi feel to the scene and used volume to add mist. I gave the scene a surreal cave feel to add to the visual identity of the clothing whilst following the colour scheme.
The animation plays as a seamless loop composited in blender and after effects.
In this animation, I wanted to create some content for social media to showcase the garment alongside some shoes I modelled digitally. This was a quick and easy animation to add to the campaign of the clothing I had already created.
Here I explored using a particle system to give a sci-fi feel to the scene and used volume to add mist. I gave the scene a surreal cave feel to add to the visual identity of the clothing whilst following the colour scheme.
The animation plays as a seamless loop composited in blender and after effects.
animation 2.
In this animation, I wanted to create some content for social media to showcase the garment alongside some shoes I modelled digitally. This was a quick and easy animation to add to the campaign of the clothing I had already created.
Here I explored using a particle system to give a sci-fi feel to the scene and used volume to add mist. I gave the scene a surreal cave feel to add to the visual identity of the clothing whilst following the colour scheme.
The animation plays as a seamless loop composited in blender and after effects.
about.
I completed this project alongside my uni studies to carry on developing my 3D and animation skills. This included skills such as modelling, environment building using assets and modelling, character rigging and animation. The work was rendered in Blender and composited in After Effects. This project also gave me the exciting opportunity to render my work in a farm server with 28 nodes.





